1 |
Animist's Awakening
|
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
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{X}{G}
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Sorcery
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main
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1 |
Anointer Priest
|
Whenever a creature token you control enters, you gain 1 life. Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Whenever a creature token you control enters, you gain 1 life. Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
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{1}{W}
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Creature
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1/3
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|
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main
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1 |
Apostle of Purifying Light
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Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) {2}: Exile target card from a graveyard.
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) {2}: Exile target card from a graveyard.
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{1}{W}
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Creature
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2/1
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|
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main
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1 |
Call the Coppercoats
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Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
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{2}{W}
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Instant
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|
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main
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1 |
Castle Ardenvale
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This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
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Land
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main
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1 |
Cathar's Call
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Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
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{2}{W}
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Enchantment
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|
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main
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1 |
Cemetery Protector
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Flash When this creature enters, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
Flash When this creature enters, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
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{2}{W}{W}
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Creature
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3/4
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|
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main
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1 |
Children of Korlis
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Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
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{W}
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Creature
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1/1
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|
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main
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1 |
Contortionist Troupe
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This creature enters with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
This creature enters with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
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{X}{G}
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Creature
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0/0
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|
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main
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1 |
Dauntless Bodyguard
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As this creature enters, choose another creature you control. Sacrifice this creature: The chosen creature gains indestructible until end of turn.
As this creature enters, choose another creature you control. Sacrifice this creature: The chosen creature gains indestructible until end of turn.
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{W}
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Creature
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2/1
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|
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main
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1 |
Empty-Shrine Kannushi
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This creature has protection from the colors of permanents you control.
This creature has protection from the colors of permanents you control.
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{W}
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Creature
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1/1
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|
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main
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1 |
Enshrined Memories
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Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
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{X}{G}
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Sorcery
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|
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main
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1 |
Full Flowering
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Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)
Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)
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{X}{X}{G}
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Sorcery
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|
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main
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1 |
Garrison Cat
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When this creature dies, create a 1/1 white Human Soldier creature token.
When this creature dies, create a 1/1 white Human Soldier creature token.
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{W}
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Creature
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1/1
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|
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main
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1 |
Gather the Townsfolk
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Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.
Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.
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{1}{W}
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Sorcery
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|
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main
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1 |
Westvale Cult Leader
front
|
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
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Creature
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*/*
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|
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main
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1 |
Harmonious Archon
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Flying Non-Archon creatures have base power and toughness 3/3. When this creature enters, create two 1/1 white Human creature tokens.
Flying Non-Archon creatures have base power and toughness 3/3. When this creature enters, create two 1/1 white Human creature tokens.
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{4}{W}{W}
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Creature
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4/5
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|
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main
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1 |
Hooded Hydra
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This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As this creature is turned face up, put five +1/+1 counters on it.
This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As this creature is turned face up, put five +1/+1 counters on it.
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{X}{G}{G}
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Creature
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0/0
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|
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main
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1 |
Hope Against Hope
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Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.
Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.
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{2}{W}
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Enchantment
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|
|
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main
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1 |
Hurricane
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Hurricane deals X damage to each creature with flying and each player.
Hurricane deals X damage to each creature with flying and each player.
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{X}{G}
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Sorcery
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|
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main
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1 |
Increasing Devotion
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Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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{3}{W}{W}
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Sorcery
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|
|
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main
|
1 |
Inquisitive Puppet
|
When this creature enters, scry 1. Exile this creature: Create a 1/1 white Human creature token.
When this creature enters, scry 1. Exile this creature: Create a 1/1 white Human creature token.
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{1}
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Artifact Creature
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0/2
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|
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main
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1 |
Join the Dance
|
Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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{G}{W}
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Sorcery
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|
|
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main
|
1 |
Katilda, Dawnhart Prime
|
Protection from Werewolves Human creatures you control have "{T}: Add one mana of any of this creature's colors." {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Protection from Werewolves Human creatures you control have "{T}: Add one mana of any of this creature's colors." {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
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{G}{W}
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Creature
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1/1
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CMDR
|
|
main
|
1 |
Laid to Rest
|
Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
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{3}{G}
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Enchantment
|
|
|
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main
|
1 |
Loyal Sentry
|
When this creature blocks a creature, destroy that creature and this creature.
When this creature blocks a creature, destroy that creature and this creature.
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{W}
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Creature
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1/1
|
|
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main
|
1 |
Mikaeus, the Lunarch
|
Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
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{X}{W}
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Creature
|
0/0
|
|
|
main
|
1 |
Omen of the Sun
|
Flash When this enchantment enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life. {2}{W}, Sacrifice this enchantment: Scry 2.
Flash When this enchantment enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life. {2}{W}, Sacrifice this enchantment: Scry 2.
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{2}{W}
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Enchantment
|
|
|
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main
|
1 |
Order of the Stars
|
Defender (This creature can't attack.) As this creature enters, choose a color. This creature has protection from the chosen color.
Defender (This creature can't attack.) As this creature enters, choose a color. This creature has protection from the chosen color.
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{W}
|
Creature
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0/1
|
|
|
main
|
1 |
Rally for the Throne
|
Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
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{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Repel the Abominable
|
Prevent all damage that would be dealt this turn by non-Human sources.
Prevent all damage that would be dealt this turn by non-Human sources.
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{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Reverent Hoplite
|
When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
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{4}{W}
|
Creature
|
1/2
|
|
|
main
|
1 |
Sanctuary Lockdown
|
Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls.
Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls.
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{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Sanguine Sacrament
|
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
|
{X}{W}{W}
|
Instant
|
|
|
|
main
|
1 |
Sigarda, Heron's Grace
|
Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
|
{3}{G}{W}
|
Creature
|
4/5
|
|
|
main
|
1 |
Soldier of the Pantheon
|
Protection from multicolored Whenever an opponent casts a multicolored spell, you gain 1 life.
Protection from multicolored Whenever an opponent casts a multicolored spell, you gain 1 life.
|
{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
Soul Warden
|
Whenever another creature enters, you gain 1 life.
Whenever another creature enters, you gain 1 life.
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Soul's Attendant
|
Whenever another creature enters, you may gain 1 life.
Whenever another creature enters, you may gain 1 life.
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Squall Line
|
Squall Line deals X damage to each creature with flying and each player.
Squall Line deals X damage to each creature with flying and each player.
|
{X}{G}{G}
|
Instant
|
|
|
|
main
|
1 |
Steelbane Hydra
|
This creature enters with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
This creature enters with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
|
{X}{G}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Strength of the Tajuru
|
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
|
{X}{G}{G}
|
Instant
|
|
|
|
main
|
1 |
Sunset Revelry
|
If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.
If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.
|
{1}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Thraben Doomsayer
|
{T}: Create a 1/1 white Human creature token. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
{T}: Create a 1/1 white Human creature token. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
|
{1}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Veteran Explorer
|
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Visions of Glory
|
Create a 1/1 white Human creature token for each creature you control. Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a 1/1 white Human creature token for each creature you control. Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{4}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Worthy Knight
|
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|